Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NebulaEngine", "CleanProject\shaders2.vcproj", "{E2E8AEA0-A25D-44A2-9DDA-7C005CBFF0FD}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NebulaEngineTest", "EngineTest\EngineTest.vcproj", "{E3583BB3-651C-45F0-B52E-DB8433153B4D}" ProjectSection(ProjectDependencies) = postProject {E2E8AEA0-A25D-44A2-9DDA-7C005CBFF0FD} = {E2E8AEA0-A25D-44A2-9DDA-7C005CBFF0FD} EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {E2E8AEA0-A25D-44A2-9DDA-7C005CBFF0FD}.Debug|Win32.ActiveCfg = Debug|Win32 {E2E8AEA0-A25D-44A2-9DDA-7C005CBFF0FD}.Debug|Win32.Build.0 = Debug|Win32 {E2E8AEA0-A25D-44A2-9DDA-7C005CBFF0FD}.Release|Win32.ActiveCfg = Release|Win32 {E2E8AEA0-A25D-44A2-9DDA-7C005CBFF0FD}.Release|Win32.Build.0 = Release|Win32 {E3583BB3-651C-45F0-B52E-DB8433153B4D}.Debug|Win32.ActiveCfg = Debug|Win32 {E3583BB3-651C-45F0-B52E-DB8433153B4D}.Debug|Win32.Build.0 = Debug|Win32 {E3583BB3-651C-45F0-B52E-DB8433153B4D}.Release|Win32.ActiveCfg = Release|Win32 {E3583BB3-651C-45F0-B52E-DB8433153B4D}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution VisualSVNWorkingCopyRoot = . EndGlobalSection EndGlobal